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Rider

Hard mercenaries that more often than not are paid to just do nothing. Riders fight well, but they excel at raiding.
Generates Essence of type:Creation 1x
Max Troop Size15
Damage7-13
Health30
Melee Offence17
Ranged Offence0
Deadly Range0
Range0 - 0
Defence11
Movement5
Initiative8
Status
Cost600 Gold
Charger
Receives for each step:
+10 Melee Offence

Wind Rider

They ride like the wind, and like a hurricane they leave nothing but destruction in their path.
Generates Essence of type:Creation 1x
Max Troop Size15
Damage11-17
Health50
Melee Offence29
Ranged Offence0
Deadly Range0
Range0 - 0
Defence25
Movement5
Initiative15
Status,
Cost900 Gold
Ability: Switch
Switch fighting style between <span class="highlight">ranged weapon</span> and <span class="highlight">melee weapon</span> <low>Switching is available once per turn</low>
Charger
Receives for each step:
+10 Melee Offence
Mobile
No ranged attack damage penalties from moving