SoC.th.gl

Foundry

The fine points of casting metal and working ores leads to greater weapons and creations.
FactionBarya
Cost3000 Gold, 5 Celestial Ore, 5 Glimmerweave
Required buildings-
View Radius8

Research

Strike Hard

Level 1

Cost: 3500 Gold, 5 Glimmerweave
+10 Melee Offence to Harima troops

Level 2

Cost: 3500 Gold, 5 Glimmerweave
+10 Melee Offence to Harima troops

Level 3

Cost: 3500 Gold, 5 Glimmerweave
+10 Melee Offence to Harima troops

Endure Punishment

Level 1

Cost: 3500 Gold, 5 Glimmerweave
+10 Defence to Harima troops

Level 2

Cost: 3500 Gold, 5 Glimmerweave
+10 Defence to Harima troops

Level 3

Cost: 3500 Gold, 5 Glimmerweave
+10 Defence to Harima troops

Move Fast

Level 1

Cost: 5000 Gold, 5 Ancient Amber, 5 Glimmerweave
+5 Initiative to Harima troops

Level 2

Cost: 5000 Gold, 5 Ancient Amber, 5 Glimmerweave
+1 Troop Movement to Harima troops

Level 3

Cost: 5000 Gold, 5 Ancient Amber, 5 Glimmerweave
+5 Initiative to Harima troops

Refined Weaponry

Level 1

Cost: 3500 Gold, 5 Celestial Ore
+10 Melee Offence to Human troops

Level 2

Cost: 3500 Gold, 5 Celestial Ore
+10 Melee Offence to Human troops

Level 3

Cost: 3500 Gold, 5 Celestial Ore
+10 Melee Offence to Human troops

Steel Bullets

Level 1

Cost: 3500 Gold, 5 Celestial Ore
+10 Ranged Offence to Human troops

Level 2

Cost: 3500 Gold, 5 Celestial Ore
+10 Ranged Offence to Human troops

Level 3

Cost: 3500 Gold, 5 Celestial Ore
+10 Ranged Offence to Human troops

Refined Armors

Level 1

Cost: 3500 Gold, 5 Celestial Ore
+10 Defence to Human troops

Level 2

Cost: 3500 Gold, 5 Celestial Ore
+10 Defence to Human troops

Level 3

Cost: 3500 Gold, 5 Celestial Ore
+10 Defence to Human troops

Refined Equipment

Level 1

Cost: 5000 Gold, 5 Celestial Ore, 5 Ancient Amber
+1 HP to Human troops

Level 2

Cost: 5000 Gold, 5 Celestial Ore, 5 Ancient Amber
+1 HP to Human troops

Level 3

Cost: 5000 Gold, 5 Celestial Ore, 5 Ancient Amber
+1 HP to Human troops
+1 Damage to Human troops

Potent Gunpowder

Level 1

Cost: 10 Glimmerweave
+10 Ranged Offence to Musketeers, Veteran Musketeers

Level 2

Cost: 10 Glimmerweave
+1 Range to Musketeers, Veteran Musketeers
+1 Deadly Range to Musketeers, Veteran Musketeers

Level 3

Cost: 10 Glimmerweave
+1 Destruction Essence to Musketeers, Veteran Musketeers

Sharpened Pikes

Level 1

Cost: 10 Glimmerweave
+1 Damage to Pikeneers, Veteran Pikeneers

Level 2

Cost: 10 Glimmerweave
+10 Melee Offence to Pikeneers, Veteran Pikeneers

Level 3

Cost: 10 Glimmerweave
+2 HP to Pikeneers, Veteran Pikeneers

Creative Minds

Level 1

Cost: 10 Ancient Amber
+1 Chaos Essence to Tinkerers, Artificers

Level 2

Cost: 10 Ancient Amber
+5 Initiative to Tinkerers, Artificers

Level 3

Cost: 10 Ancient Amber
+1 Troop Movement to Tinkerers, Artificers

The Roar of Cannons

Level 1

Cost: 10 Celestial Ore
+1 Range to Hellbreaths, Hellroars
+1 Deadly Range to Hellbreaths, Hellroars

Level 2

Cost: 10 Celestial Ore
+10 Ranged Offence to Hellbreaths, Hellroars

Level 3

Cost: 10 Celestial Ore
+1 Order Essence to Hellbreaths, Hellroars

Tune the Pipes

Level 1

Cost: 10 Glimmerweave
+1 Chaos Essence to Pipers, Steam Pipers

Level 2

Cost: 10 Glimmerweave
+10 Defence to Pipers, Steam Pipers

Level 3

Cost: 10 Glimmerweave
+1 Damage to Pipers, Steam Pipers

Savage Strength

Level 1

Cost: 10 Glimmerweave
+1 Troop Movement to Brutes, Scarred brutes

Level 2

Cost: 10 Glimmerweave
+10 Melee Offence to Brutes, Scarred brutes

Level 3

Cost: 10 Glimmerweave
Frightful: Give enemy units within 1 hexagons:

Heightened Senses

Level 1

Cost: 10 Ancient Amber
+1 Order Essence to Sassanids, Shadows

Level 2

Cost: 10 Ancient Amber
+10 Melee Offence to Sassanids, Shadows

Level 3

Cost: 10 Ancient Amber
+1 Troop Movement to Sassanids, Shadows

Dreath Drills

Level 1

Cost: 10 Ancient Amber
+10 Melee Offence to Dreaths, Dire Dreaths

Level 2

Cost: 10 Ancient Amber
+1 Troop Movement to Dreaths, Dire Dreaths

Level 3

Cost: 10 Ancient Amber
Stealthy: Ignores Zone of Control