SoC.th.gl

Briar

Research improvements for Vessels and troops of the Roots.
FactionRoots
Cost3000 Gold, 5 Ancient Amber, 5 Celestial Ore
Required buildings-
View Radius8

Research

Vessel's Voyage

Level 1

Cost: 2500 Gold, 10 Glimmerweave
+1 Movement

Level 2

Cost: 2500 Gold, 10 Glimmerweave
+1 Movement

Level 3

Cost: 2500 Gold, 10 Glimmerweave
+1 Movement

Vessel's View

Level 1

Cost: 2500 Gold, 5 Ancient Amber
+1 View Radius

Level 2

Cost: 2500 Gold, 5 Ancient Amber
+1 View Radius

Level 3

Cost: 2500 Gold, 5 Ancient Amber
+1 View Radius

Vessel's Venture

Level 1

Cost: 3500 Gold, 5 Ancient Amber
+10% increased experience gain

Level 2

Cost: 3500 Gold, 5 Ancient Amber
+10% increased experience gain

Level 3

Cost: 3500 Gold, 5 Ancient Amber
+10% increased experience gain

Vessel's Volume

Level 1

Cost: 2500 Gold, 10 Ancient Amber
Gain +10% more Broken Vessels after battle

Level 2

Cost: 2500 Gold, 10 Ancient Amber
Gain +10% more Broken Vessels after battle

Level 3

Cost: 2500 Gold, 10 Ancient Amber
Gain +10% more Broken Vessels after battle

Swift Roots

Level 1

Cost: 5000 Gold, 10 Glimmerweave, 5 Ancient Amber
+5 Initiative to Roots troops

Level 2

Cost: 5000 Gold, 10 Glimmerweave, 5 Ancient Amber
+1 Troop Movement to Roots troops

Level 3

Cost: 5000 Gold, 10 Glimmerweave, 5 Ancient Amber
+5 Initiative to Roots troops

Sturdy Roots

Level 1

Cost: 5000 Gold, 10 Ancient Amber, 5 Celestial Ore
+10 Defence to Roots troops

Level 2

Cost: 5000 Gold, 10 Ancient Amber, 5 Celestial Ore
+10 Defence to Roots troops

Level 3

Cost: 5000 Gold, 10 Ancient Amber, 5 Celestial Ore
+10 Defence to Roots troops

Steady Roots

Level 1

Cost: 5000 Gold, 10 Celestial Ore, 5 Glimmerweave
+2 HP to Roots troops

Level 2

Cost: 5000 Gold, 10 Celestial Ore, 5 Glimmerweave
+3 HP to Roots troops

Level 3

Cost: 5000 Gold, 10 Celestial Ore, 5 Glimmerweave
+2 HP to Roots troops
+1 Damage to Roots troops

Sticks and Stones

Level 1

Cost: 10 Celestial Ore
+2 HP to Broken Vessels, Blighted Vessels

Level 2

Cost: 10 Celestial Ore
+2 HP to Broken Vessels, Blighted Vessels

Level 3

Cost: 10 Celestial Ore
Berserker:

Shards and Splinters

Level 1

Cost: 10 Celestial Ore
+1 Troop Movement to Spikers, Piercers

Level 2

Cost: 10 Celestial Ore
+2 Damage to Spikers, Piercers

Level 3

Cost: 10 Celestial Ore
Intimidating: Give enemy units within 1 hexagons:--10 Defence--10 Initiative

Sap and Blister

Level 1

Cost: 10 Ancient Amber
+1 Range to Lobbers, Chuckers
+1 Deadly Range to Lobbers, Chuckers

Level 2

Cost: 10 Ancient Amber
+1 Creation Essence to Lobbers, Chuckers

Level 3

Cost: 10 Ancient Amber
+2 Damage to Lobbers, Chuckers

Dreads and Fears

Level 1

Cost: 10 Glimmerweave
+10 Initiative to Dreads, Terrors

Level 2

Cost: 10 Glimmerweave
+1 Troop Movement to Dreads, Terrors

Level 3

Cost: 10 Glimmerweave
Frightful: Give enemy units within 1 hexagons:

Spores and Gills

Level 1

Cost: 10 Glimmerweave
+1 Damage to Fungi, Spawns

Level 2

Cost: 10 Glimmerweave
+3 HP to Fungi, Spawns

Level 3

Cost: 10 Glimmerweave
Magic Resistance: +50% Spell Damage Resistance

Thorns and Vines

Level 1

Cost: 10 Celestial Ore
+10 Initiative to Lashers, Flayers

Level 2

Cost: 10 Celestial Ore
+1 Chaos Essence to Lashers, Flayers

Level 3

Cost: 10 Celestial Ore
Persistent: Infinite retaliations+9999 Retaliations

Hearts and Hurts

Level 1

Cost: 10 Glimmerweave
+1 Destruction Essence to Hearts, Pulses

Level 2

Cost: 10 Glimmerweave
+3 Damage to Hearts, Pulses

Level 3

Cost: 10 Glimmerweave
Inspiring: Give friendly units within 1 hexagons:+5 Melee Offence+5 Ranged Offence+5 Initiative

Embrace and Crush

Level 1

Cost: 10 Ancient Amber
+1 hex root spread to Seeds of the Mother, Roots of the Mother
+1 Troop Movement to Seeds of the Mother, Roots of the Mother

Level 2

Cost: 10 Ancient Amber
Shielded: +50% Ranged Resistance

Level 3

Cost: 10 Ancient Amber
+50 HP to Seeds of the Mother, Roots of the Mother