SoC.th.gl

Glade

Research essence, income and troops sizes of the Roots.
FactionRoots
Cost3000 Gold, 5 Glimmerweave, 5 Ancient Amber
Required buildings-
View Radius8

Research

Harvesting

Level 1

Cost: 2500 Gold
Income +1 Ancient Amber

Level 2

Cost: 5000 Gold
Income +1 Ancient Amber

Level 3

Cost: 5000 Gold
Income +1 Ancient Amber

Grafting

Tree Mothers and habitats can construct two buildings at the same time

Level 1

Cost: 5 Ancient Amber, 5 Celestial Ore, 5 Glimmerweave
+1 simultaneous building constructions per town or settlement

Sluicing

Level 1

Cost: 1 Ancient Amber, 1 Glimmerweave, 1 Celestial Ore
Income +150 Gold

Level 2

Cost: 2 Ancient Amber, 2 Glimmerweave, 2 Celestial Ore
Income +150 Gold

Level 3

Cost: 3 Ancient Amber, 3 Glimmerweave, 3 Celestial Ore
Income +200 Gold

Budding Creation

All Vessels gain Essence of Creation

Level 1

Cost: 10 Glimmerweave
+1 Creation Essence

Level 2

Cost: 15 Glimmerweave
+1 Creation Essence

Level 3

Cost: 20 Glimmerweave
+1 Creation Essence

Verdant Arcana

All Vessels gain Essence of Arcana

Level 1

Cost: 10 Ancient Amber
+1 Arcana Essence

Level 2

Cost: 15 Ancient Amber
+1 Arcana Essence

Level 3

Cost: 20 Ancient Amber
+1 Arcana Essence

Twisting Chaos

All Vessels gain Essence of Chaos

Level 1

Cost: 10 Celestial Ore
+1 Chaos Essence

Level 2

Cost: 15 Celestial Ore
+1 Chaos Essence

Level 3

Cost: 20 Celestial Ore
+1 Chaos Essence

Unbound Destruction

All Vessels gain Essence of Destruction

Level 1

Cost: 10 Celestial Ore
+1 Destruction Essence

Level 2

Cost: 15 Celestial Ore
+1 Destruction Essence

Level 3

Cost: 20 Celestial Ore
+1 Destruction Essence

Rooted Order

All Vessels gain Essence of Order

Level 1

Cost: 10 Ancient Amber
+1 Order Essence

Level 2

Cost: 15 Ancient Amber
+1 Order Essence

Level 3

Cost: 20 Ancient Amber
+1 Order Essence

Broken Horde

Level 1

Cost: 5 Celestial Ore
+25 Max Troop Size to Broken Vessels, Blighted Vessels

Level 2

Cost: 5 Celestial Ore
+25 Max Troop Size to Broken Vessels, Blighted Vessels

Level 3

Cost: 5 Celestial Ore
+25 Max Troop Size to Broken Vessels, Blighted Vessels

Spiker Swarm

Level 1

Cost: 5 Celestial Ore
+5 Max Troop Size to Spikers, Piercers

Level 2

Cost: 5 Celestial Ore
+5 Max Troop Size to Spikers, Piercers

Level 3

Cost: 5 Celestial Ore
+10 Max Troop Size to Spikers, Piercers

Lobber Mass

Level 1

Cost: 5 Ancient Amber
+5 Max Troop Size to Lobbers, Chuckers

Level 2

Cost: 5 Ancient Amber
+5 Max Troop Size to Lobbers, Chuckers

Level 3

Cost: 5 Ancient Amber
+10 Max Troop Size to Lobbers, Chuckers

Dread Stampede

Level 1

Cost: 5 Glimmerweave
+3 Max Troop Size to Dreads, Terrors

Level 2

Cost: 5 Glimmerweave
+3 Max Troop Size to Dreads, Terrors

Level 3

Cost: 5 Glimmerweave
+4 Max Troop Size to Dreads, Terrors

Fungi Cluster

Level 1

Cost: 5 Glimmerweave
+50 Max Troop Size to Fungi, Spawns

Level 2

Cost: 5 Glimmerweave
+50 Max Troop Size to Fungi, Spawns

Level 3

Cost: 5 Glimmerweave
+50 Max Troop Size to Fungi, Spawns

Lasher Snarl

Level 1

Cost: 5 Celestial Ore
+5 Max Troop Size to Lashers, Flayers

Level 2

Cost: 5 Celestial Ore
+5 Max Troop Size to Lashers, Flayers

Level 3

Cost: 5 Celestial Ore
+5 Max Troop Size to Lashers, Flayers

Hearts Thunder

Level 1

Cost: 5 Ancient Amber
+3 Max Troop Size to Hearts, Pulses

Level 2

Cost: 5 Ancient Amber
+3 Max Troop Size to Hearts, Pulses

Level 3

Cost: 5 Ancient Amber
+4 Max Troop Size to Hearts, Pulses

Seeds Storm

Level 1

Cost: 5 Ancient Amber
+1 Max Troop Size to Seeds of the Mother, Roots of the Mother

Level 2

Cost: 5 Ancient Amber
+2 Max Troop Size to Seeds of the Mother, Roots of the Mother

Level 3

Cost: 5 Ancient Amber
+2 Max Troop Size to Seeds of the Mother, Roots of the Mother