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Arleon

Arleon, the remnants of an empire, now broken up into warring Baronies, where the strong rise and the weak are forgotten. Knights are joined in an uneasy accord with the Faey, magical creatures of the deep woods. But even fear of the Faey will not stop peasant rebellions. In Arleon order is enforced with a sharp axe.

Wielders

Giandra Stormspire

"The Faey remember all your transgressions. Vengeance will be done."
Offence 10
Defence 5
Movement 12
View Radius 7
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Cecilia Stoutheart

"The Stouthearts will be the shield for all of Arleon."
Offence 5
Defence 10
Movement 12
View Radius 7
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Baron Silverlink

"Alliances change, but silver never loses value. After all, swords can be bought."
Offence 5
Defence 10
Movement 12
View Radius 7
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Ethylle-Ernaline

"I knew Aurelia. I do not wish for her return."
Offence 10
Defence 5
Movement 12
View Radius 7
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Ravenfayre

"Im looking for a great adventure. One that will be sung about by the bards for years to come."
Offence 10
Defence 0
Movement 13
View Radius 8
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Peradine

"The songs of our people and the winds in the leaves all share the same tune, the same essence."
Offence 5
Defence 5
Movement 13
View Radius 8
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Gnaw, Highchief of Faey

"Past and future are nothing without the present. Live here."
Offence 15
Defence 0
Movement 12
View Radius 7
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Vilja of Thornecliffe

"When the law fails, an axe will do nicely."
Offence 5
Defence 5
Movement 13
View Radius 8
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Lady Elisa Hammond

"The Hammonds are older than Aurelia herself."
Offence 5
Defence 10
Movement 12
View Radius 7
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Units

Militia

Peasants and beggars can still fire a crossbow.
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Rangers

Enlisted rangers put their arrows to great use.
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Minstrels

Tavern singers are drafted into the armies in times of need.
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Footmen

Sword, shield and basic training. Ready to hold the line.
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Knights

"Over the hills they came, with snapping banners and shining armor. Fast as the wind and fierce as the storm."
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Horned Ones

"We dont fight for you. We just fight."

-Thorn, of Greystone Ridge.
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Faey Spirits

"Beings of magic and mischief, the spirits are far fiercer than they appear."

-Lenora Stonesmith
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Faey Nobles

The Faey nobles can harness their own essence to create wonders or to destroy their enemies.
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Ballistae

A massive weapon for protecting the towns and settlements of Arleon.
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Buildings

Farm

Collecting Gold from farmers is an Arleon tradition.
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Lumbermill

Wood is always needed and so are Lumbermills.
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Tavern

Taverns gather minstrels, Troubadours and all those who listen and drink.
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Quarry

Digging deep to mine for strong Stone.
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Peasant hut

A thatch hut is all a peasant needs, and from the peasants Militia can be drafted.
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Rally Point

Purchase Troops from other towns and settlements in your kingdom.
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Marketplace

A place to trade and purchase resources.
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Faey Grove

Faey gather here to play, do battle and make mischief.
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Faey Court

Faey Nobles hold court, practice magic and tell tales of yesteryears.
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Barracks

Footmen and Rangers are trained and recruited in the barracks.
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Castle

Knights need a proper castle, with proper servants, and proper food.
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Guard Tower

When enemies of the realm approach, a guard tower detects them and defends against sieges with Garrisons and Ballistae.
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Academy

Research how to get more from the peasants without breaking their backs. A strong economy is a strong barony.
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Grand Armory

Research how to craft stronger weapons and armor for the troops.
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