Barya
Barya threw off the chains of the Empire and allied with Harima to form independent merchant states. Now contracts are law and anyone, human or Harima, can rise by their deals and their deeds. The art of the tinkerers keeps them one step ahead of their enemies and the sound of the Hellbreath brings terror to all.
Wielders
Units
Buildings
Dreath Den
The vicious Dreath can be trained using the right combination of rewards and punishments. Once broken, they are obedient animals in peace and war.
Learn MoreFoundry
The fine points of casting metal and working ores leads to greater weapons and creations.
Learn MoreGuard Tower
When negotiations fail, a guard tower oversees the surroundings and protects the city with Garrisons and Ballistae.
Learn MoreFortalice
Harima Brutes and Sassanids spar and train, safely testing the new inventions of the tinkerers.
Learn MoreMercenary Quarters
Pikeneers and Musketeers spar, train and await their contract for employment.
Learn MorePiper's Post
Pipers train and compose stirring tunes to inspire troops and terrify enemies.
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