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Rana

Rana, swamp dwellers, scattered by their enemies, and at times enslaved. But a mysterious Wielder has risen, uniting the folk of the Marsh to rediscover their true strength. Vicious Ravagers, wise Chelun and even the secretive Eth’dra, all will come to the Wielder’s call and the world will tremble to hear them roar.

Wielders

Cheekham Stormcaller

Offence 5
Defence 5
Movement 13
View Radius 10
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Itchamo, Marsh Seer

Offence 10
Defence 5
Movement 12
View Radius 9
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M'Sugna, Who Sees Beyond

Offence 5
Defence 10
Movement 12
View Radius 9
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P'Cha, the Hermit

Offence 0
Defence 15
Movement 12
View Radius 9
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Rasc the first Rider

Offence 5
Defence 0
Movement 14
View Radius 10
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Rik-Tap, Marsh Bulwark

Offence 0
Defence 15
Movement 12
View Radius 9
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R'Lac, Rage of Rana

Offence 15
Defence 0
Movement 12
View Radius 9
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Sla-Kin, Scholar of Rana

Offence 5
Defence 10
Movement 12
View Radius 9
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T'Chyra, Dragons Blood

Offence 10
Defence 5
Movement 12
View Radius 9
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Units

Buildings

Beast Corral

Wild Ravagers and Tremors are trained to support the Rana instead of eating them.
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Chelun Sanctuary

The Chelun gather and study. Sometimes they will lend their skills to a cause.
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Mud Huts

Guards gather to train their beloved Crawlers in their dwellings. Theyre ready to protect the Marsh at all costs.
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Diggers

Stone is a solid foundation in many buildings.
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Shaman Tent

Shamans reflect on the teaching of the Marsh and share their wisdom with the Rana.
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Gatherers

Crafty Rana gather Wood from fallen trees and ancient roots.
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Fungus Farm

Harvesting fungus to feed Rana and contribute Gold to the community.
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Lookout Tower

A Lookout Tower detects threats to the Marsh while gathering Garrisons and Ballistae to defend against sieges.
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Dragon Pyramid

Studying the runes in the pyramid brings knowledge of the wars Rana fought in the past, and how to use that knowledge now.
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Smoldering Cave

Ethdra make their home in warm caves. There they practice their arts and seek to unlock their past.
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The Exchange

Rana from all corners of the Marsh come to trade for resources.
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Birthing Pools

Where the Rana share and develop new skills for life in the Marsh.
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Spawning Pool

Purchase Troops from other camps and settlements in your kingdom.
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