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Arleon

Arleon, the remnants of an empire, now broken up into warring Baronies, where the strong rise and the weak are forgotten. Knights are joined in an uneasy accord with the Faey, magical creatures of the deep woods. But even fear of the Faey will not stop peasant rebellions. In Arleon order is enforced with a sharp axe.
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Barony of Loth

Loth, a declining barony, embraces the promise of the Unseen Society to bring back the glorious days of peace and empire. Cultists and scholars excavate old battle sites for arcane artifacts and call the Oathbound legions to serve once more. Loth will rise to its former glory, even if it means bringing back the dead.
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Barya

Barya threw off the chains of the Empire and allied with Harima to form independent merchant states. Now contracts are law and anyone, human or Harima, can rise by their deals and their deeds. The art of the tinkerers keeps them one step ahead of their enemies and the sound of the Hellbreath brings terror to all.
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Rana

Rana, swamp dwellers, scattered by their enemies, and at times enslaved. But a mysterious Wielder has risen, uniting the folk of the Marsh to rediscover their true strength. Vicious Ravagers, wise Chelun and even the secretive Eth’dra, all will come to the Wielder’s call and the world will tremble to hear them roar.
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