SoC.th.gl

Roots

The Roots are a sentient colony of flora, fungus and the repurposed bones of the fallen. They are neither good nor evil, they simply are. Whatever they encounter is either of use, hostile or helpful and they treat them accordingly. But for the other species of Aerbor they're a monstrous forest where the dead come alive and everything is out to kill you.

Wielders

Vigil

Offence 5
Defence 10
Movement 12
View Radius 10
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Prowl

Offence 10
Defence 5
Movement 12
View Radius 10
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Brood

Offence 5
Defence 10
Movement 12
View Radius 10
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Grow

Offence 5
Defence 10
Movement 12
View Radius 10
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Flora

Offence 10
Defence 5
Movement 12
View Radius 10
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Honey

Offence 5
Defence 10
Movement 12
View Radius 10
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Lost

Offence 15
Defence 5
Movement 11
View Radius 10
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Grunt

Offence 5
Defence 15
Movement 11
View Radius 10
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Reap

Offence 10
Defence 0
Movement 13
View Radius 11
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Units

Seeds of the Mother

Damage 0-0
Health 150
Movement 1
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Buildings

Stump

Gold enriches the health of the Roots. Sluicing water through old stumps extracts the gold for the next generation.
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Mulcher

Termites are encouraged here to break down old trees into more usable Wood.
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Drudger

The Roots use Stones to strengthen, elevate and improve the terrain of their woods.
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Guard Tower

Roots grow and protect their woods. They notice everything.
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Fungus patch

A combination of wet and fertile soil creates the perfect patch for Fungi to flourish.
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Burial Mound

The Roots seek out all dead beings in their ongoing effort to create more Vessels. Broken Vessels are the failed result of their efforts.
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Thicket

Spikers and Lobbers grow and evolve in the thickets.
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Morass

Within the morass the Lashers grow, always needed to clear up undergrowth and other debris within the woods. The Hearts and their rhythmic songs fill the woods with wonder.
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Umbrage

Dread are created in a similar way as the Vessels, but they have a singular purpose. To destroy any living thing that threaten the Roots.
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Womb

Seeds of the Mother grow here, before they become full grown Mothers they protect the Roots, embracing their pain as their own.
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Briar

Research improvements for Vessels and troops of the Roots.
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Glade

Research essence, income and troops sizes of the Roots.
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Rally Point

Purchase Troops from other Tree Mothers and Habitats.
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Converter

A large larvae can make anything into anything else; all that's needed is time.
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